HELLO!
My name is Kaan ''Mono'' Çelik
I’m a passionate and highly self-motivated 3D artist with strong sense of color, layout, and design principles. To pursue my passions, i started majoring in Graphic Design at Istanbul University, and at the same time, I completed a course named Animist which was organized by BahçeÅŸehir University. My capabilities are delivering assets on time and with high quality. Modeling both high and low poly for game and VFX industry. Creating realistic and stylized lighting and rendering. Creating 3D environment assets including foliage, buildings, terrain, and much more based on concept art or reference material, including interpreting abstract ideas. Creating UV Mapping/Texturing. Ensuring assets are optimized according to technical and performance requirements. I have advanced knowledge of using Blender and Autodesk Maya. I also have advanced knowledge of Substance Painter for texturing and Unreal Engine 5 for environment design.
​
Awards: 30. Altın Koza Film Festivali, En İyi Canlandırma Film (Nefes)
